JParamade

JAIME PÁRAMO

Programmer

Hello, World!

I am a Game Programmer based in Madrid specializing in gameplay systems, UI architecture, and audio implementation. With a deep focus on performance and modularity, I build systems in Unreal Engine 5 and C++ that empower designers to create without constraints.

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Jaime Páramo

Core Specialties

Gameplay Systems

Architecting scalable, modular C++ components, character controllers, and physics-driven mechanics in Unreal Engine to bring game design documents to life.

UI & Audio Architecture

Engineering complex, input-aware UMG frameworks and integrating dynamic, interactive audio experiences using FMOD for maximum player immersion.

Technical Education

Translating complex programming paradigms into accessible knowledge through structured curriculums and technical documentation.

Technical Arsenal

Game Engines

  • Unreal Engine 5+ Yrs
  • Unity 4+ Yrs
  • Godot 6+ Mos
  • Scratch 6+ Mos

Languages

  • C++ 2+ Yrs
  • C# 3+ Yrs
  • Python 1+ Yr
  • Lua 1+ Yr
  • GDScript 6+ Mos

Tools

  • FMOD 3+ Yrs
  • Git 3+ Yrs
  • Notion 3+ Yrs
  • LaTeX 2+ Yrs

Web Dev

  • HTML 2+ Yrs
  • CSS 2+ Yrs
  • JavaScript 2+ Yrs

* Experience metrics reflect total time actively building with the technology, encompassing professional roles, academic research, and personal projects.

Professional Experience

April 2026 — Present

Robotics & Programming Teacher

Robots In Action

Teaching robotics and programming to primary school children through interactive and game-based learning, promoting computational thinking and creativity in a fun and accessible way.

Education Scratch Python LEGO Robotics
November 2025 — Present

Game Programmer

Amiguito Studios

Working on the sequel to Blast Course, contributing to gameplay programming and system development.

Development Unreal Engine 5 Blueprints & C++ FMOD
January 2025 — May 2026

UI, Audio & Gameplay Programmer

Bola 13 Studios

Developed Dorothy’s Job, a humorous twin-stick shooter where players blast monsters and clean up the aftermath to keep their overlord’s castle spotless. Built in Unreal Engine 5 and released for free on Steam. As a UI, audio, and gameplay programmer, I contributed to core systems, implemented FMOD audio integration, and developed key user interface features within a multidisciplinary team of over 30 members.

Development Unreal Engine 5 Blueprints & C++ FMOD
July 2023 — July 2025

Unreal Engine 5 Game Development Teacher

U-tad

I was responsible for designing and delivering 20-hour courses for groups of around 25 secondary school students, covering a range of topics in game development.

Education Unreal Engine 5 Blueprints
September 2022 — June 2024

Research Assistant

U-tad

As part of the scholarship, I participated in ARTEMIS, a multidisciplinary research project focused on designing rhythmic experiences to enhance emotional well-being. I collaborated with psychologists and musicians to conceptualize and structure interactive experiences grounded in rhythm and emotion. I implemented the project in Unity, translating research insights into a functional and engaging digital prototype.

Research Development Unity C# FMOD LaTeX

Ready to review my code?

Dive into my full portfolio to read my architectural whitepapers and implementations, or reach out directly.

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